Monday, May 14, 2012

Section 2: General Overview (#overview)

- The game largely follows in the Style of the previous Diablo games.
- The development team consists of 50-55 employees.
- The game uses a new 3D engine which also has the Havok physics engine.
- Controls are simple so that you can play with just a mouse, but at the same time gameplay depth is enhanced. - The Camera is also simple and easy to use, with no hassles. Can be zoomed in, but not too far out.
- The game has been in development for four to five years. It was restarted after Blizzard North shut down in March of 2005.
- Scripted events can occur at random so as you go through the game multiple times you don't see the same thing. - The length of Diablo 3 will be similar to Diablo 2, which had four acts.
- Blizzars stated that the game is "really far along", and that it is "really fun to play already."
- Diablo 3 will ship for the PC and MAC simultaneosly. There are no current plans for a console version.
- It is not yet known whether Hardcore mode will be included in the game. Hopefully that will answer some of the "Is hardcore in the game?!" topics. Though it will most likely return, seeing as how popular it was in Diablo 2.
- Loot is now generated per player. You only see the loot that you can pick up, which Blizzard hopes will create a spirit of cooperation.
  Section 3: Gameplay Features (#gameplay)

 - The difficulty levels have been ramped up.
- There is now a heavy focus on cooperative play.
- Scripted events can occur at random so as you go through the game multiple times you don't see the same thing. Random items, random monsters, and random adventures. It allows Blizzard to place random scripted events almost anywhere, and it keeps the game fresh every time you play.
- As stated by Blizzard, because of Diablo's random nature, it is difficult to support mods / map editors.
- The game will mix random and static maps, such as in Diablo 2. What is known now is that the overworld maps outside, will be static, but dungeons, caves, etc. will be randomized.
- NPC helpers and bodyguards are back. - Mounts will not be included.
- Booby traps return. - New health globes will not replace potions, but instead be more useful. As you fight enemies they will drop instant health globes which will heal you. Potions are still in the game though, but blizzard wants to emphasize skill over potions. When one player picks up a health globe, all players benefit from its restorative effects. This is in cooperative play
- The trading system will be improved over Diablo 2. Though an "auction house" system has not been confirmed.
- Destructible environments, that can either work for or against the player character.
- The town portal system will be kept, but upgraded even more to speed up the gameplay/

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