Section 6: Drop System (#drops)
As stated by the Blizzard developers, the new drop system in Diablo 3 will make monsters drop several items specific to each person in the game. That means no more ninja looting of items at the moment that you see them. This is a huge change from the Diablo 2's quick "loot or lose out" system we are all so used to. This is to hinder leeching for items in Diablo multiplayer, like in Diablo 2.
Blizzard hopes this new drop system will help avoid some of the problems in the past and make for a more enjoyable game.
Section 7:
PKing Information (#PK)
This was posted on the World of Warcraft forums, by Bashiok, an official at Blizzard:
We're - in general - not big fans of griefing for any game. It's really only "fun" for one person, and that definition of fun isn't generally something we're going to want to encourage. It's far more positive to encourage and support meaningful and skillful options and systems within a game, than a mechanic for people to instantly turn against one another for no meaningful gameplay reasons.
I definitely remember running with my friends, and someone toggles it, and bam everyone is dead and your one friend is laughing. Ok, ok, good joke I guess, and then you run back and *bam*, you've toggled it to get them back. After a while everyone usually agrees to a truce because it's just a waste of time. But I also remember running with random players and losing extremely nice items because of it, not cool. I'm sure that it was a feature that was right up some people's alleys, I won't deny there are some that would enjoy nothing more than to see others frustrated, but is that truly something that should be encouraged through design - if not directly opposed?
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
Section 8: Mutliplayer (#multi)
- Blizzard is looking into making the game more fair for everyone. In the past too many people tried and succeeded in ruining the game for others, with leeching, duping, and all the other problems of Diablo 2. They are working very hard on trying to keep the multiplayer from becoming as abused as Diablo 2s.
- The same drop in/drop out cooperative play over Battle.net.
- Diablo 3 can support about 8 players in multiplayer, as stated by the devs, but it plays better with around five. They have not decided on the maximum players yet.
- Battle.net will receive the some upgrades which will also be seen in Starcraft II.
- There will be a single realm/region for North America.
- Blizzard stated a WoW like Armory is being made for Diablo 3. If you are not familiar with that, it is a website that allows you to view your Diablo 3 character and share it outside of the game.
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